

I just got disconnected from the server after waiting 30 minutes and I'm not even mad. Take into consideration that this weekend we have had Avengers Endgame release at cinemas - something very much CoX players would watch - and the latest episode of Game of Thrones final season tonight, as well as it being a work and school day tomorrow. It has been a similar story, with frequent disconnects, rubberbanding and crashes all this week with two servers. I am currently in a queue in position of 500 something out of 700 - the other three servers (two of those have just became available tonight) range from queues of 300 all the way up to 1500 waiting to get a chance to log in. However, it was a bizarre decision to be sure the superhero genre was (and still is) a huge bubble, and City of Heroes cornered the massively online aspect of it very early on, offering many things that have either proven to be successful features in other games, or not really been done since, at least to the extent we would love to see. NCsoft made a business decision at the time to focus on their new IP, Guild Wars 2, and many of us came to accept that all things come to an end. While the study is intriguing in the fact that it covers the "new frontiers" of virtual worlds, it also brings into question some of the ethics involved with working undercover in a population, such as causing undue stress via what we consider to be griefing.įor a full report, check out the story as reported by The Times-Picayune.I've been thinking of typing something up for a few days about the recent developments and news surrounding one of the first MMO genre games I ever played, but have either been too busy working, spending hours disconnecting from overtaxed private servers or just completely enraptured by the sights and sounds of a game that was closed down back in 2012, taking with it many jobs and a beloved pastime with thousands of active players up to the day of shutdown. Think of it like EVE Online - if the game allows it, he does it. For example, the concept of "kill stealing" and "fair fights" are thrown out the window as they are created by the population, not the game.

The study's goal was to play only by the developer's rules, ignoring any extra rules that might be created by the population. Now his study on City of Heroes/Villains is finally coming forward, revealing a controversial look at how defying the cultural rules of a population can turn a person into a social outcast. A year ago, however, the man behind the keyboard finally drew back his mask to reveal a sociology professor from Loyola University outside New Orleans. He was a PvPer who would find some of the craziest ways to annoy the heck out of his opponents, such as teleporting them right in front of the Longbow agents at the hero base in PvP zones. Twixt was one of those names on the Freedom server of City of Heroes that would just drive everyone nuts.
